Mao's legacy is also similar, but much longer (1976-1985). Also it is somewhat short (1988-1991) but has many options so you can test weather or not you like it before buying some of the longer ones. In my personal opinion if you are looking for realism try Ostalgie, since while my personal favorite is Crisis in Kremlin it is a bit too unrealistic as you can unify the entire world in it. Ostalgie, the Berlin wall, that puts you in charge of an eastern european nation during Soviet union's fall, with dlc's giving you an option to play as Albania, North Korea, Cuba or Afganistan.Ĭhina: Mao's legacy, which puts you in charge of China from 1976 to 1985, and you will have to deal with legacy of Mao.Īnd finaly Collapse: a political simulator, in which you play as one of the political leaders of a fictional nation that got it independecne from Soviet Union.Įdit: do note that Kremlin games tend to use a lot of humor in their games, and that they have a bias towards automated communism, and that they have some tankie tendencies. Then there are games released by Kremlin games:Ĭrisis in Kremlin, which puts you in charge of Soviet Union in it's last years and has two dlc campaigns that will put you in charge of Ukrain during chernobil and Russia during the collapse. It is not an easy game and there are no real good endings, but you can download it for free and play it with an emulator.Įdit: Found a link to the game, now you don't even have to download an emulator: The closest I can think is an old game from 1988 called Hidden Agenda, which puts you in charge of a central american banana republic that has just had a revolution against american backed dictator. I’d say try it again but obviously I can’t force you, I’m not Napoleon Bonaparte after all. I was deeply invested in the story and saving France. The judging feels like a poor mans Sherlock Holmes meets papers please, the fighting is clunky and the gambling still doesn’t make too much sense, but I felt the overall experience, mood and atmosphere carried it for me. I will admit that the game is filled with way too many elements that not always have been completely fleshed out. Suzerain has an incredible replay value that We the Revolution doesn’t have but I feel We the Revolution still brings forth an amazing game. The story, characters and world intrigued me like no other game did before. This was however revoked by the judges and lawyers themselves.Īs for the game itself, I found that it offered a lot more than Suzerain did. After 1776 France tried to remove power from judges after seeing how the founding fathers (nearly all lawyers) brought forth a revolution and war. Most, if not all of the judges in France at the time where part of the government, whether they cited with the king or with the people. The second part about the judge being unrealistic, that also isn’t completely true. After the king died, many different parties and ideologies tried to take over France (my favorite being an atheistic liberal sex cult who hosted lavish feasts and orgies in the Notre dame that they renamed the ‘house of reason’. It was not at all like the American Revolution or even the recent BLM movement where people know what they are fighting for. It was a horrible time not only for France but for the entirety of Europe where even democracies like The Republic of the Netherlands felt the consequences and ultimately led to the first real dictator of Europe, Napoleon Bonaparte. I studied the French Revolution and can absolutely say that being against the revolution is not a bad thing. Do you think I should give it a few more hours? The Revolution for around four hours and didn't even get to the "big reveal" I've heard about. In contrast, Suzerain seems to be more, hm, politically agnostic, I guess? Not that it doesn't have its bias, of course, but there are at least several valid approaches to the problems at hand.īut of course, I'm sort of talking out of my ass here - I played We. Also, I felt the game was very much against the revolution, which is sort of an issue - I mean, some political bias is probably inevitable, but their approach felt very heavy-handed and not at all nuanced. The Revolution, since I'm very interested in French revolutionary history, but I have to say it disappointed me both as a game (I couldn't help but feel the actual judging was quite superficial, and the other systems felt arbitrary) and as a story (why would a no-name judge be appointed to deal with Louis XVI's final fate? Why so much focus on family stuff? etc.).
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