With that out of the way, you start Gloomwood in a prison cell and are freed by a mysterious figure. The main weapon in Thief is a tool more than it is a weapon, which is not the case in Gloomwood. Stop saying it’s Thief with guns, it isn’t. Gloomwood doesn’t have that mission-based design levels so far are direct continuations of the previous. You purchase equipment for a mission beforehand, because after most missions Garrett effectively returns to base before waiting for the next assignment. Thief (the first two in particular) largely isolates each mission. Gloomwood is not architected anything like Thief. This is more like survival horror game combat, something the game accurately bills itself as. You can take on one foe head-on easily enough, more than that is more trouble than it’s worth. While the player character is far more proficient in combat than Thief’s Garrett (a game in which combat is highly discouraged by the game design itself), you are no superhero like you are in Dishonored. Stealth is the main gameplay element you don’t want to go around trying to openly slaughter everyone like you can do in Dishonored. In truth, Gloomwood is somewhere between Thief and Dishonored. Many players (thankfully not New Blood Interactive themselves) have long ago taken to calling the game, “ Thief with guns” because its graphics look most like Thief’s, but this is an oxymoron since Thief with guns would no longer be Thief as it would play totally differently. The early access build only includes three levels, so it is basically an extended demo. When you look past the nostalgia, how does the early access build actually measure up? ![]() This alone, rather than any actual game design elements, is the cause for much of the praise – nostalgia is very powerful and clouds clear, objective thinking. It is a first person stealth FPS game with survival horror elements, with 1998-2000 graphics quality similar to other games from New Blood Interactive. Many were praising it long before it released. If you aren’t necessarily into this sort of game, check out the demo anyway – it’s self-contained enough to feel satisfying, and even if you never intend to play the full version, I think you’ll enjoy your time.Gloomwood early access released on September 5, 2022, to much anticipation and tons of hype. ![]() If Szymanski and Rogers can maintain the demo’s sense of intrigue in Gloomwood proper, it’ll be one to remember. There’s enough – not too much, not too little, but enough – going on with this game. I killed everything and everyone, and I still panicked. There’s a bit where you have to call an elevator and it sets off this god-awful alarm that will alert anyone left standing.The shotgun is impactful, and I liked blasting the shrieking Crowmen, but I’d be happy to try a canesword-only run. I can’t stress enough how great it feels to stab.The latter has scarcer resources, higher enemy presence and damage, and no more vision cones. Gloomwood includes four difficulties ranging from Crescent to Blood Moon.Similarly, you can quickly and loudly open doors, or calmly and quietly crack ’em. Holding the shift key makes your character walk, not run, so as to cut down on noise.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |